XCOM 2 REVIEW FULLCover can come in the form of half-cover and full cover, displayed rather neatly by a shield that appears next to your soldier’s floating health bar. Moving across this landscape is crucial in order to position your units in cover - if your enemy catches you out of cover, you're dead meat. Maps provide both high and low ground for your people to traverse, as well as buildings, low walls, debris and environmental features all to use to your advantage. Dashing allows you to move your units further but as a result they’re unable to perform an action. Each trooper has a certain radius in which they can move and then perform another action (like shooting or taking cover) and another, wider radius in which they can ‘dash’. XCOM 2 REVIEW SERIESGround operations in XCOM 2, selected from the navigation screen in your home base, take the shape of turn-based movement and combat, where you troops navigate the world around them across a series of tiles. Something which makes throwing them into the crucible of war all that much harder. All of these options aid the player in crafting a team of warriors that they feel wholly connected to. Your squad’s nationality can even be properly reflected with the developers adding in a load of new voice tracks for French, German, Spanish and British soldiers (hopefully more languages are on their way). I’m unashamed to admit that I made a wholly unmanly squeal of glee when I discovered that I could give my grizzled veteran a cigar to chomp on. You can change the colour and style of the armour, give them hats, bandanas, glasses, tattoos, scars, hairstyles and even change the combat patterns of their weapons. XCOM 2 has taken everything that made the system great and improved it tenfold.Įach soldier under your command has a host of customisable options, which only increase as they rank up. Effectively you could create a team based upon your family, friends or fellow gamers. These men and women took an unlikely spotlight in Enemy Unknown, as the developers gave players the chance to customise their armour, features, nationalities and names. The sniper is given the synonymously restyled moniker of ‘sharpshooter’ and remains your man of choice for attacking from range. The heavy class is reinvented as the ‘grenadier’ while assault troopers are now named ‘raiders’ and have the extra caveat of an indescribably cool sword for melee combat. The game expands upon the soldier classes from the original, dumping the catch-all (and rather boring) support class to replace it with the ‘specialist’ - a robot-controlling hacker who can send ADVENT systems haywire or provide healing and defense boosts to comrades. As with the previous XCOM titles and the tactics games of yore on which they were based, you’ll take on the aliens using a squad of willing soldiers. Only a few still try to fight back against these outer-space oppressors, and it’s up to you to lead them from scattered bands of fugitives to a full-fledged rebellion. 20 years on the aliens have almost totally subjugated Earth’s population, installing themselves as governors, overlords and even deities under the umbrella name of the ADVENT. XCOM 2 reveals just how fruitless that effort was. In Enemy Unknown the player is tasked with defending Earth from an unknown alien threat, using the might of the world’s combined nations to be a bulwark against the extraterrestrial menace. There are very few games that can be punctuated with snapshots of pure emotion, drama and, at times, rage while leaving the player wanting so much more. Such moments are scattered throughout XCOM 2, the sequel to 2K and Firaxis Games’ squad-based tactics game XCOM: Enemy Unknown from 2012. He takes aim, knowing that, with enemy reinforcements inbound, covering for his teammate means certain death for himself. Skorski is the last thing between the success of the mission and a slaughter. Bearing down on his comrade, who is making a final dash for the evac zone, are a hulking robotic walker and an alien assault trooper. Ahead of him, crouched behind the low cover of a clump of rocks, is his squadmate - the last remnant of what had been a five man team. He’s wounded and down to the last shot of his sniper rifle. Lieutenant Vaclev Skorski is stood atop the burning ruins of an alien warehouse. Reviews // 4th Feb 2016 - 7 years ago // By Alex Hamilton XCOM 2 Review
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